Max Perlman · Game Designer

Max Perlman GAME.DESIGNER

Currently creating champions and working on ARAM Mayhem at Riot Games.

Characters and Ability KitsCombat SystemsGameplay Content
Prototyping and Rapid IterationCraft LeadershipDesign and Product Direction
Max Perlman
Riot Games2022 – Present
Zenimax Online Studios2021 – 2022
Demiurge Studios2019 – 2021Contract: Blizzard Entertainment - 2021Contract: Riot Games - 2020
MIT Lincoln Laboratory2015 – 2017

Experience

Riot Games

Game Designer
June 2022 – Present
Yunara
Yunara
Ambessa
Ambessa
Locke
Locke
Shyvana
Shyvana
Smolder
Smolder
Aurelion Sol
Aurelion
Sol
Twisted Fate
Twisted
Fate
Jax
Jax
Bard
Bard
Kassadin
Kassadin
ARAM MAYHEM - CONTENT AND SYSTEM DESIGNER
  • Designing Augment content; focused on delivering high spectacle, character-fantasy elevating, and novel experiences
  • Owned large scale re-design of augment pooling and offering systems
  • Design craft mentorship
REDACTED - COMING SOON

Some of my augment designs

Bees!!!Big ShotBounce of The Poro KingDevil on Your ShoulderDouble TapDropkickEmpowered By The FaithfulHeads Up CupcakeHellbentOverloadedRite of AscensionSpirit BombThird Times the HarmTitans ResolveTotentanzTriggered Inferno
OTHER RESPONSIBILITIES
  • Represent product and design teams in publishing events, promotional video for new and upcoming releases, and behind the scenes content
  • Represented the champions team in Shanghai, China for the 14th anniversary of League of Legends — participated in talks between Riot and LPL Team Coaches (Chinese Esports) and was filmed for both promotional videos answering player questions, and for an event celebrating the anniversary with Esports professional players and Chinese celebrities
  • Mentoring associate designers and members of other disciplines with an interest in learning game design
  • Participate in thematic brainstorming for champion concepts and cosmetic thematics
  • Work closely with local and remote engineering teams to direct the building of designer facing tools to empower the design team
SECRET FUTURE THINGS - GAMEPLAY DESIGNER
REDACTED

Plenty of cool things I cannot discuss yet

LOCKE - Co-Designer
  • Early stage design owner; rapidly prototyped gameplay mechanics to establish a vision for the team
  • Collaborated closely with Product, Concept Art, and Narrative teams to drive the development of the character’s personality, themes, aesthetics, story, and combat style
  • Handed off design after locking the initial direction of the character
YUNARA - LEAD DESIGNER
  • Design owner from initial discovery through all design and production gates to release
  • Closely collaborated with animators, VFX, and SFX artists to deliver on her character fantasy and gameplay feel
  • Successfully delivered design within a narrow design space and product constraints
AMBESSA - LEAD DESIGNER
  • Design owner from initial discovery through all design and production gates to release
  • Closely collaborated with animators, VFX, and SFX artists to deliver on her character fantasy and gameplay feel
  • Communicated regularly with partner teams Fortiche (Arcane’s animation studio), Arcane, Wild Rift, TFT, and Legends of Runeterra teams to ensure a shared vision of the character across game and non-game products
  • Scripted custom input buffering system in proprietary scripting tools to support novel gameplay pattern
  • Created best-practice input buffering framework for use by other designers using the League engine
SHYVANA UPDATE - Co-Designer
  • Inherited Shyvana’s visual and gameplay update from a senior designer, owning it from kit-lock to release
  • Collaborated with product owners and stakeholders to make tactical low-cost high-value adjustments to Shyvana before release
  • Worked alongside live balance team and game analysis team to tune Shyvana for release
SMOLDER - Co-Designer
  • Assisted Smolder’s initial game designer to reach design and production milestones, helping to finalize two abilities in the kit
  • Took on temporary ownership of the champion while the designer was on PTO
  • Assumed design ownership of Smolder’s post-launch balance sustain period to ensure he had the proper tuning levers for long-term game health and would not require significant follow-up work
Midscope Champion Updates
  • Gameplay adjustments to Twisted Fate to expand his viable playstyles and systems interactions
  • Gameplay and quality of life adjustments to Bard to help the champion better deliver on their core fantasy and gameplay niche of “roaming support”
  • Gameplay and quality of life adjustments to Kassadin to help the kit feel more modern and reduce usability friction of some spells
  • Supported the team as needed through the production of Jax’s updated skins through bug fixing and effects hookups
  • Championed the expansion of Jax’s fishing mini-game
AURELION SOL UPDATE - Co-Designer
  • Inherited Aurelion Sol’s gameplay update from senior designers, owning it from kit-lock to release
  • Worked alongside live balance team and game analysis team to tune Aurelion Sol for release
  • Fixed hundreds of scripting bugs that arose from Aurelion Sol’s abilities, many of which broke fundamental game engine rules
  • Collaborated closely with VFX artists and sound designers to ensure gameplay clarity and feel
  • Update resulted in a multiple order-of-magnitude pick rate increase, increasing both the breadth and depth of Aurelion Sol’s play

Zenimax Online Studios

Project Blackbird - Game Designer - Combat and Progression systems
September 2021 – May 2022
  • Owned design of core combat and gameplay progression systems
  • Drove stakeholder alignment on systems design and combat direction
  • Evaluated and iterated upon gameplay systems against evolving pre-production design goals

Capybara Games

Battle Vision - Game Design consultant
September 2021
  • Analyzed an early-stage prototype and provided feedback on product and design
  • Presented on and answered questions relating to maintaining live-service and competitive games
  • Provided the team with approaches for balancing asymmetrical PvP games

Demiurge Studios

Game Designer
July 2019 – September 2021
Marvel Puzzle Quest

Marvel Puzzle Quest

Game Designer
  • Led design of characters: Immortal Hulk, Mister Sinister, Polaris, Hellcat, and Wolfsbane
  • Led character rebalances and reworks
  • Created economic models for use by the game director, data scientists, and designers
  • Led a large scale refactor of daily event creation tools and workflows to improve designer quality of life
  • Drove revenue through planning and design of in-game offers and events
LEGENDS OF RUNETERRA

Legends of Runeterra

Riot Games - Contract Technical Game Designer
  • Design and primary technical contributor to Aphelios and Sentinels of Light card expansions
  • Design contributor to Empires of the Ascended and Beyond the Bandlewood card sets
  • Scripted game mechanics, hundreds of cards, challenges, automated tests, and VFX hookups
  • Rescripted card API
  • Onboarded new designers into design thinking and tooling
HEARTHSTONE BATTLEGROUNDS

Hearthstone Battlegrounds

Blizzard Entertainment - Contract Game Designer
  • Designed cards, game modes, features, and implemented gameplay and cosmetic content
  • Successfully pitched gameplay, metagame, and monetization features to design and product leadership
  • Created mockups and wireframes for new gameplay and metagame features

Independent

Game Designer / Programmer
December 2017 – July 2019
Mixology Card Game
  • Collaborated with artist Allyssa De La Torre on art style and product design
  • Designed collaborative mixology themed party card game
R&J - Text Based Romance
  • Collaborated with performance artist and game designer Jessica Creane to create a multi-day Romeo and Juliet inspired romance game for the 2018 Philadelphia Fringe Festival
  • Designed and programmed narrative scheduling system and player-to-player messaging service

Dejobaan Games

20 Minute Metropolis - Game Designer
April – June 2017
  • Led design, prototyping, and balance of city-building gameplay systems
  • Authored documentation for programmers, artists, and a musician to create alpha deliverable
  • Game featured as Humble Monthly Original in March 2019

MIT Lincoln Laboratory

Game Designer, Systems Designer and Engineer, Software Engineer
October 2015 – December 2017
C.A.S.C.A.D.E - Game Designer
  • Led gameplay and systems design of cooperative tabletop and deck-building games from inception to delivered product
  • Programmed gameplay simulations to provide players with real-time decision making tools
  • Co-authored paper exploring the application of competitive game designer and player thinking to national defense
HIVELET - Game Designer
  • Consulted on agent-based simulations, procedural content generation, and point-cloud data visualization
  • Programmed third-person squad controls and mechanics in Unity
HURREVAC Extended - Software Engineer
  • Developed weather processing models to assist in hurricane emergency decision making for the National Hurricane Program, which received a 2018 R&D 100 Award
  • Programmed custom game engine in JavaScript

Education

Worcester Polytechnic Institute

B.S. Interactive Media & Game Development
2011 – 2015 · Honors
  • Led architecture and development of the Topdeck Engine, a card game prototyping tool for designers, supervised by Brian Moriarty and Charles Rich
  • Published paper exploring early stage game design considerations and the long term consequences of designing games for competitive play

Ritsumeikan University

Global Projects Program
July – October 2014
  • Developed and released Errant, an iOS fitness RPG at Media Experience Design Lab under the supervision of Haruo Noma and Robert Lindeman
  • Designed and programmed turn based combat system, fitness based progression system, and mobile game UI
  • Won the Wedding Park Award in Japan’s ICT Challenge

About me

Games I love

High Skill and Mechanically Expressive meets Philosophically Engaging

I occasionally stream: Riot Yelough

Titanium CourtPath of Exile 2Elden RingDisco ElysiumBlazblue CentralfictionKentucky Route ZeroDustforceApollo Justice: Ace AttorneySuper Smash Bros. MeleePokemon CrystalCustom RoboPersona 2YuGiOh!XenogearsDonkey Kong (GB)

Art & taste

Subversive, complex, playful, absurdist, and experimental

Some people whose work I enjoy and respect

Frank ZappaCaptain BeefheartEminemTom WaitsHazmat ModineKing Gizzard and the Lizard WizardKlangphonicsKendrick LamarDavid Foster WallaceAlan MooreDavid LynchYoshihiro TogashiHideo KojimaWes AndersonChristopher NolanStravinsky

Stand-up

Comedy fan, occasional dabbler

Some funny people in my opinion

Andres Du BouchetPatrice O’NealConan O’BrienBill HicksSarah SilvermanDavid CrossNorm MacdonaldEugene MirmanNikki GlaserJon StewartMarc MaronBill Burr